
#ifndef __WATERPARTICLE_H
#define __WATERPARTICLE_H

#include "particle.h"



class WaterParticle : public Particle
{
public:
	WaterParticle(void);
	WaterParticle(float x, float y, float z);
	WaterParticle(float life,
				  float x, float y, float z,
				  float dx,float dy,float dz);
	
	void update(float etime);
	void draw(Vector4 *camPos, Vector4 *camRot);
protected:
private:
	void setColor();

public:
protected:
private:
};

#endif //__WATERPARTICLE_H
